The only thing I can suggest is to download your manual at grade 12 math literacy study guide This service repair work shop manual, buy spare parts for yard-man he - powertool Buy Yard-Man Spares. Don't Forget These! Skip to main content. Two-Dimensional Man Paul Sahre. Hung Tran. Show More. Views Total views. Actions Shares. No notes for slide. Manual unigraphicsnx 1.
Es el usado por defecto cuando se comienza una nueva pieza. Sistema de coordenadas de trabajo SCT: Es un sistema local utilizado para simplificar y facilitar el trabajo del modelo. Cada croquis tiene un sistema propio. Sistema de coordenadas prefijado: Es un sistema local salvado con anterioridad. Con esto conseguiremos orientar el SCT de manera que el eje ZC sea perpendicular al plano de la pantalla.
La capa superior es aquella en la que se pueden crear objetos. El resto de capas permanecen invisibles y no seleccionables, pero en cualquier momento se pueden gestionar a voluntad. Solamente puede haber una capa de trabajo. Podemos hacer que los objetos de una capa sean invisibles. La visibilidad va ligada a las vistas. Los objetos que hay en una capa invisible son inseleccionables. Seleccionaremos los objetos a mover y OK. Con esta orden lo que haremos es Copiar los elementos seleccionados a otra capa.
Podemos incluir paletas personalizadas, Dibujo en Plano. Tendremos que seleccionar el objeto que queremos modificar. Excepto en el caso en que se halla posicionado utilizando dimensiones de posicionamiento.
Para hacer un cono tenemos hasta cinco maneras diferentes. Podremos realizar tres tipos diferentes de agujeros. Una vez hemos creado cualquier tipo de agujero lo tenemos que posicionar. Para todas las ranuras el procedimiento es el mismo.
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Mobile Search Bar Clear search field Search. NX Share. Twitter Facebook Linkedin Email. NX for Design The most powerful, flexible, and innovative product development solution in the industry, NX for Design has the features, performance, and capabilities to help you get product to market faster than ever before.
NX for Manufacturing Digitally transform part manufacturing using one integrated software system to program CNC machine tools, control robotic cells, drive 3D printers and monitor product quality. Fibersim A digital twin for composite parts that can be leveraged throughout the enterprise. Mastertrim Supporting the entire seat trim engineering process. Generative Engineering. D-8 Point Method. D-8 String Mode. D-9 Line Creation Methods.
D Between Two Points. D Through a Point and Horizontal or Vertical. D Line Creation Chart. D Activity 1 - Creating Lines. D Creating Arcs and Circles.
D Creating Arcs. D Creation Method. Dialog Bar Fields. D Creating Circles. D Center Point, Point on Circle. D Activity 2 - Creating Arcs and Circles. D Fillets. D Procedure. D Simple Fillet. D 2 Curve Fillet. D 3 Curve Fillet. D Fillet Creation Methods Chart. D Activity 3 - Creating Fillets. D Editing Curves. D Edit Curve Parameters. D Editing a Line. D Editing an Arc or Circle.
D Using Parameters Mode. D Using Dragging Mode. D Trim. D Activity 4 - Trimming Curves. WCS Options. E-1 Defining Points for Location. Hot Keys. How to Use This Manual It is important that you use the Student Manual in the sequence presented because later lessons assume you have learned concepts and techniques taught in an earlier lesson.
If necessary, you can always refer to any previous activity where a method or technique was originally taught. The format of the activities is consistent throughout this manual.
Steps are labeled and specify what will be accomplished at any given point in the activity. Below each step are action boxes which emphasize the individual actions that must be taken to accomplish the step. As your knowledge of Unigraphics increases, the action boxes will seem redundant as the step text becomes all that is needed to accomplish a given task.
Your instructor will provide you with the following items for working in the classroom:. The following standards will be used in this class. Standardization allows users to work with and predict the organization of parts created by others.
All work should be performed in accordance with these standards. In order to facilitate the identification of design models without requiring the user to open a part file, the user community must establish standard names for the various files associated with the part definition.
The following is a sample usage of a filenaming standard:. TIP Currently up to characters are valid for file names. A four character extension. This means the maximum number of user defined characters for the file name is actually The student will notice that there is a standard set of expressions resident in each of the part files as follows:. These expressions could be entered by the user in each file or could be a standard expression file that could be imported into the part file by the user.
Expression files that are valid for importing carry the file extension of. The total number of characters allowed in an expression is Explicit Modeling Explicit modeling is modeling that is not parametric. Objects are created relative to model space, not each other. Changes to one or more objects do not necessarily affect other objects or the finished model.
Examples of explicit modeling include creating a line between two existing points, or creating an arc through three existing points. Parametric Modeling A parametric model is one in which the values parameters used for the definition of the model are stored with the model for future editing. Parameters may reference each other to establish relationships between the various features of the model.
Examples include the diameter and depth of a hole, or the length, width, and height of a rectangular pad. The designer's intent may be that the hole is always as deep as the pad is high. Linking these parameters together may achieve the desired results. This is not easily accomplished with an explicit model. These constraints might be dimensional constraints such as sketch dimensions or positioning dimensions or geometric constraints such as parallelism or tangency.
Examples include a line tangent to an arc, where the designer intends for that tangent condition to be maintained even though the angle of the line may change, or a perpendicular condition being maintained as angles are modified. Hybrid Modeling Hybrid modeling refers to the selectively combined use of the three types of modeling described above. Hybrid modelers allow designers to use parametric modeling where needed, without requiring that the entire model be constrained before proceeding.
Because of this, designers have more flexibility in modeling techniques. All tools are integrated so they can be used in combination. Subsequent lessons will reinforce and extend the student's understanding. Because this procedure varies from company to company, and platform to platform, consult the system administrator for a site specific procedure to follow.
The Unigraphics NX Activity Menu shown below will not be displayed on Windows workstations, and may or may not be displayed at Unix workstations. It is shown here to describe the options available in case this is the normal start dialog box at your site. This interface only allows the user to adjust default options, open an existing part or create a new part in which to work. Gateway allows the review of existing part files and the ability to get information on those files.
To create or edit objects within a file, one of the other applications such as Modeling must be entered. Cue line: Status line: displays user Displays informational prompts messages.
The purpose of the Status line is to give the user feedback about system activity. The Menu Bar offers a number of options from which to choose. Cascade Menu Menu Bar. The appearance of some of the controls is slightly different as shown in the example below. Notice the variance in the display of the slider bars, check boxes, option menus, etc.. Graphics shown in this text are from a Windows workstation, some of the dialog boxes at your classroom workstation may differ slightly from those shown.
Selecting the arrow on the right side of the box or anywhere within the box will list a hierarchy of the available folders and drives.
Choosing anywhere away from the list of the available folders and drives will dismiss the listing without selecting another folder or drive. The list in the window below the Look In: box shows the available folders and files in the currently selected directory. The Up One Level button works with the Look in: option menu to traverse back up through the directory hierarchy. The View Menu pulldown button allows the appearance of the listing in the window to be modified.
The default listing is that of a List. Selecting the Details button will display a more detailed listing of the files and folders including Name, Size, Type, last Modified date and time, and any Attributes that may apply to the file. In addition, standards set up by the company or project will affect naming conventions. Contact the system administrator for specific information on the number and types of characters for a valid file name.
This will be a standard practice for this class to insure that the user at each workstation will be able to save his or her own part files. This will also be a standard practice for this class. Any part that you create should be saved in a directory that you have permissions to. On Windows workstations the dialog box shown below will be displayed while the processing takes place.
The creator of a file has read and write access, which means they may modify the file and save the changes. Each application has a set of toolbars which support functions within that application.
In turn, each application can also have toolbars and icons displayed which allow access to functions which are most commonly accessed for the specific application e.
Modeling vs. NOTE: When the Unigraphics session is exited, the state of the Toolbars is saved, this will be the state displayed when the same user restarts Unigraphics. Toolbars may be in one of two states. The first is undocked where they are free floating on the screen. The graphic below shows three toolbars in an undocked state, located randomly by the user on the screen.
These toolbars are shown within the Unigraphics window, but may be located outside the window depending on screen setup. The graphic below. The Standard, View and Layer toolbars are docked horizontally just below the Menu Bar, while some Modeling application toolbars are docked vertically on the right and left side of the Unigraphics window.
Docked toolbars are always within the Unigraphics window. Docked Toolbar Vertical. Removing the check turns off the display. In most cases the displayed part and the work part are the same. There are times when working in an assembly when it is advantageous that the work part be other than the displayed part.
Unigraphics allows multiple part files to be open in the same session. These parts may have been loaded explicitly or implicitly, as a result of being referenced by a loaded assembly. The Window option works in two ways:. In the first method, an option for More Parts is selected.
This displays the Change Displayed Part dialog box and lists all parts being referenced in the current session, excluding the current displayed part. This listing will include all components in an assembly structure as well as any loaded parts not contained in a loaded assembly. In the second method, a list of up to ten previously displayed parts is generated as the displayed part is changed.
This list contains the latest displayed part at the top excluding the currently displayed part and then each previous part in the order that they were displayed until a total of ten are listed.
To change the displayed part to any of the parts in the list simply select its name from the list. Step 1 Display the Standard toolbar in the Gateway Application. Click MB3 within toolbar area. The Standard toolbar should be displayed on the screen docked in the upper left corner under the Menu bar.
If necessary, choose the proper directory from the option menu. Notice the Status Line. It displays useful information as to what the system is doing while the part file is retrieved, as well as other information pertaining to the operation being performed. It is important to keep in mind that a loaded part file is only a copy of what is stored on disk. Any new work that you do is not permanent until the part file is saved on disk. The toolbars are displayed on the screen in an Docked state.
Remember that toolbars may be docked horizontally on the top or bottom and vertically on the left or right. Locate the toolbars. NOTE: Icons may vary for each toolbar. NOTE: This portion of the activity is simply meant to show how to undock and dock toolbars.
Whether toolbars are in docked or undocked conditions the process for moving them is very similar. The Utility toolbar remains docked to the Unigraphics window in the proper position. Examples of two different mouse devices are shown. The mouse buttons are referred to as the first, second, or third mouse buttons, starting from left to right.
This order can be reversed, for users who prefer that orientation, in most terminal control panels. Both buttons together execute 1 2 3 1 3 the second mouse button action. Press and hold or both buttons MB2 down while in the graphics area to Rotate the view. Also displays action information for objects selected with MB1.
Mouse arrow over icons or Displays either the icon or option label. Back Goes back to a previous dialog box. Cancel Terminates the current operation. Refresh Refreshes the entire graphics window. Erases temporary display entities.
Fit Fits the entire part to the view. Generally used in a modeling view. Zoom Changes the view scale via a user specified rectangle. Pan Pans the view in the direction you pull the mouse. Update Display Performs a Refresh operation as well as redisplaying silhouette curves of faces and hidden edges of solids. Restore Restores the original view that was in effect before one of the following operations was performed: zoom, pan, rotate.
Display Mode Specifies the shading method in which the solid model is displayed. Hidden Edges Specifies the method of display of hidden edges in the graphics window. Expand Expands a drawing's member view to the full graphics area. This is a toggle. The affected view becomes the work view and remains the work view until the expand is turned off.
Orient View Redisplays the current view in a canned view orientation. The original visualization settings and view modifications are retained. Active only in a modeling view. Replace View Replaces the current view with one of the canned views. Undo Reverses the effect of the last single operation performed. Any operation or edit performed prior to the last one will not be affected by undo. Components General Objects Features. The remaining options of the toolbar may be used to further discriminate in the selection of objects.
Once an object has been selected, mouse button 3 MB3 may be used to select an available operator for that object. Preselection by default is ON in Unigraphics. Preselection may be controlled by choosing Preferences"Selection from the menu bar. The color of the highlighting is specified in the Color option menu. The state of the Preselection setting is not saved with the part, and lasts only through the current session. During the graphics area selection process it is common to have more than one selectable object contained in the selection ball.
QuickPick is a selection confirmation interface that allows immediate selection of a single object or an easy method for browsing through multiple selection candidates. Selection after the cursor changes display will result in the presentation of the QuickPick dialog box shown below. Each selectable object beneath the cursor is represented by a number. The desired object may be selected by selecting its numbered button.
As shown in the previous graphic, when there are more than six objects in the selection list, the end button is shown truncated.
Placing the cursor in the area outside the truncation causes the buttons to scroll in the direction indicated. NOTE: When the Quick Pick dialog box is presented upon selection of an object, Mouse Button 1 can also be used anywhere on the graphics screen to progress through the multiple candidates.
This will also progress the highlighted number in the Quick Pick dialog box and give feedback in the Status line displaying the type of object being highlighted. Some other required attributes are color, font, and width. A layer may be thought of as a partition in the part file that objects reside in, or on for the purpose of organization.
There are usable layers in Unigraphics, one of which is always the Work Layer. Any of the layers can be assigned to one of four classifications of status:. The Work Layer is the layer that objects are created on and is always visible and selectable while it remains the Work Layer. Layer 1 is the default Work Layer when starting a new part file. When the Work Layer is changed to another, the previous Work Layer automatically becomes Selectable and could then be assigned a status of Visible Only or Invisible.
The number of objects on one layer is not limited. Each user has the freedom to choose which layers they will create objects on and what the status will be. However, it should be mentioned that the use of company standards in regards to layers would be beneficial. Work Layer can also be changed here Layer Settings. The objects which need to be moved are then selected using the Class Selection menu. Once all of the objects to be moved are selected, the Layer Move dialog box appears.
To complete the process, the destination layer may be entered in the Destination Layer or Category field, or the layer may be selected from the list. Choose OK or Apply to move the object s. If Apply is chosen, more objects may be selected to move by choosing the Select New Objects button. Normally direct selection using the selection ball in the graphics area is enough to get the desired object.
This often occurs in complex parts. Once this option has been selected and features have been identified, choosing OK will perform the operation which introduced the Class Selection dialog. This option is not available for all operations e. All colors are initially selectable as the default. Valid layer selection may include a single layer, an existing category, or a layer range.
The rectangle or polygon is oriented in the current view plane and may be used in any view. A rectangle may be used by selecting a cursor location and dragging the cursor to another cursor location. This is the default method. This is useful in assemblies work. Directory where part is Up One Level to be saved. HINT: should be one level up from the parts folder.
The Status Line states that the part file is being saved. Work in Unigraphics may be resumed. Once again, Unigraphics informs you in the Status Line that it is saving the part file. Close All may be used to close all parts loaded in the current session from the Close Part dialog box. Closing the part file does not save the part, it only clears the part file from the local memory in the workstation. Changes that have been made to the part file will be lost if the close operation is continued.
Do not Exit Unigraphics at this time. Other toolbars can be added as needed. Step 2 Display the Application toolbar in the Gateway Application. Locate the Application toolbar in the Unigraphics window, it may be docked or undocked. A listing with the commands for the Application toolbar is displayed.
The commands displayed on the toolbar are checked in the Commands column. Also, turn ON the Separator above the Assemblies command. Scroll down here. These toolbar settings will be retained for the Gateway application for the rest of the course.
Entering a different application will introduce a new set of toolbars. The toolbars that were established in the Gateway application may move and have different commands in them.
Step 5 Display the common toolbars from the Gateway application. Turn OFF all other toolbars. Other toolbars will be turned ON throughout the course as they are needed. Before any portions of the solid model may be defined, it is important to understand the options Unigraphics offers for location and orientation of objects.
The intersection of the axes is called the origin of the coordinate system. The figure below illustrates that, starting at the origin, each axis has a positive direction and a negative direction. This manual will primarily discuss the following different coordinate system types used in Unigraphics modeling.
It defines a fixed point and orientation in model space. The Absolute Coordinate System is necessary to relate location or orientation between any two objects, solid models, Unigraphics part files, or even a Unigraphics part file to any other CAE system. The WCS can be located and oriented manually anywhere in model space. The WCS is not a selectable entity.
Most solid modeling operations in Unigraphics do not require manipulation of the WCS, since features are added to a model relative to existing geometry of the model, not relative to positions and directions in model space. In those cases, the WCS is handled automatically by Unigraphics. However, certain functions are dependent on the WCS, and require the WCS to be positioned prior to performing the operation.
Curve and Primitive creation are two functions dependent on the WCS. In general, there are four ways to manipulate the WCS.
They are origin, rotation, orientation and dynamics. WCS Dynamics will be the focus in this lesson. The Point Constructor icon also appears in the upper left hand corner of the graphics window.
When the cursor is placed directly over the WCS there will be a temporary display of rotation planes shown to indicate that the WCS can be directly selected.
If there is another object coincident with the WCS the temporary display of rotation planes may not appear. Vertex Handle: If the square handle is selected the WCS can be relocated to any point on the graphics screen e. The Point Constructor option is also available on the graphics window to position the WCS, when selected this option will bring the Point Constructor dialog box up.
This handle will also allow the coordinate system to be dragged in any direction. To determine the location of the WCS, Primitives or any other geometry, the definition of specific points in space is necessary, and is a common function in any CAE system.
Unigraphics offers a standard dialog box that provides multiple point methods to define location. Using the Point Constructor dialog box, you can define origin points, start points, endpoints, etc.
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